Tap any group that couldn't survive — it fades out and its points go to the other colour. When the score looks right, both players accept.
The ancient game of territory — for two.
Surround more territory than your opponent. Black and White take turns placing stones on the line intersections — stones never move once played.
Tap an intersection to preview your stone, then tap Place stone to confirm. You can plan while your opponent is thinking.
A stone or connected group is captured — removed from the board — when the enemy fills its last liberty (the empty points touching it). Watch your own groups' liberties!
No suicide: you can't place a stone where it would have zero liberties, unless the move captures first. Ko: you can't repeat a previous board position — play elsewhere first, then you may retake.
When neither player sees a useful move left, both Pass in a row. Then you mark dead stones together: tap any group that couldn't survive, and once the score looks right, both players tap Accept. Disagree? Just resume play and settle it on the board.
Area scoring (Chinese rules): your score is your stones on the board plus the empty points only your colour surrounds. White gets +7.5 komi for going second, so games can't tie.
9×9 is fast and beginner-friendly (10–20 min), 13×13 is a nice middle ground, and 19×19 is the full classic game.
If you chose a time limit, running out of clock loses the game. Going quiet for more than 5 minutes counts as a forfeit.
You start with 1,000 vPTC — just-for-fun points with no monetary value. In wagered games the winner takes the stake. Win games to climb the 🏆 Most-wins leaderboard!
🎯 Practice Solo lets you play both colours yourself — no timer, no wager, nothing recorded. Perfect for learning how captures work.
Join a stranger's board — the wager is in vPTC, our just-for-fun points.
vPTC are just-for-fun points with no monetary value. Everyone starts with 1,000.
Send them the invite link — or they can open this page, tap Play Now → Join game, and type this code.
Setting up…
This ends the game and your opponent wins.
Score = your stones on the board + empty points surrounded only by your colour. White adds 7.5 komi. Empty areas touching both colours count for nobody, so close off your borders!
The estimate above treats every stone as alive — mark dead stones at the end for the real score.